I started a project today to play audio files from an on-line source. What I learned from a few search results is enough to get me somewhat up to speed on the challenges to implementing a media player in an Android app. The first stage in the process for me is to try out what I learn in simple experiments.
This test experiment will use the AsyncPlayer class. I found that this class is only useful as is on SDK 2.2 +. But, I thought I would get my feet wet with this simple test. I'm going to play an mp3 audio file that I have in an AWS S3 bucket. I'm not going to add any other controls to this test example. I am going to keep this example very basic. This is just a jumping off point.
{launch:code}
Friday, January 13, 2012
Tuesday, January 10, 2012
Android App - Case Study
OR Scrub
Client Requirements
The client wanted to make an Android mobile app based on the clients existing iPhone app OR Scrub. The client's requirements were:
Client Requirements
The client wanted to make an Android mobile app based on the clients existing iPhone app OR Scrub. The client's requirements were:
- Same basic look and functionality as iPhone OR Scrub.
- Contents should update frequently using online source.
- Online data source should be generally easy to update.
- Online data source should be hosted in a static text file.
- The user should be required to accept an End User License Agreement before using the app.
- App should be completed within 20 days from agreement.
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